![]() ![]() The stages are also set up with the ladders and climbing bars known from Lode Runner, which are essential for progression as the characters sport poor jumping ability. When enemies learn to jump over said holes or there are no diggable ground tile available, the only way to get rid of them, anymore, is picking up a potion of invincibility that makes it possible to attack enemies directly with the wand, or use up one of the rare hidden spellbooks that wipe out all enemies on screen. But soon the two cute magician protagonists encounter a new helmet-wearing breed, that can't be attacked directly, but have to be lured into Lode Runner type manholes the heroes can create with their wands. The most basic ones can just be jumped on and then used as projectiles to take out even more with them. The latter is often easier said than done, as all enemy types take different strategies. There's basically two ways to solve each level: Either collect all the gems and escape with them, or defeat all enemies. The games are no longer confined to a single screen per stage, either, introducing scrolling into all directions. In fact, Semicom mixed the concept heavily with influences from Lode Runner, thus the title Lode Quest (it is not possible to discern right now whether Dream World is an actual update or just a changed title for international release). ![]() The characters are even brought into the stages by huge bubbles, but those suggest a greater similarity between the games than actually exists. At first glance, Lode Quest and Dream World seem like typical Bubble Bobble clones.
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